Kenshi living world
tModLoader (OUTDATED!!) The Living World Mod
I am the developer and owner of the Living World Mod!
Keep in mind that this forum post is a work-in-progress as well, and that it will be rewritten at some point in time.
The Living Earth Mod
The Living World Mod is a work-in-progress mod that aims to add much more animation to your world by adding new systems
and various content to give the player an entirely new experience. The mod takes quality over quantity very seriously, and as a
result, some features may seize time to come out. However, I promise that when they come out, they will be very polished and
fun to discover and spend time with. Currently, the main feature of this mod, are the modern villages you can find scattered
across your world
Currently, 4 villages are planned for the mod
Harpy Village
Up in the sky there is a large city inhabited by Harpies. Unlike the regular Harpies, they are curious enough to let the player into the clouds and speak with them.
They live a luxurious carefree life, adorned with Rose Quartz furniture, beautiful bathhouses to clean their feathers, and perches to laze about on. They will se
A New Living World Event: The Ravenous Lifeberg
tsarkoschei21
[quote=DTravel]It really does seem like FBG still doesn’t have a handle on how fast these kinds of events will attract players and how many actions they will devote to it.[/quote]They do definitely tend towards underestimation.
[quote=KenShi]Perhaps there’d be another phase with another 8000 HP in another zee as it reach zero.[/quote]It did occur to me, but I contemplate it very unlikely based on the presentation. It’s down to a little over 500 now and I expect that means it’s about to die.
mrunderhill8922
Indeed it appears to be sunk right now.
snort23
tsarkoschei24
Hah, I managed to occupy it for one final invade run before it croaked.
radicalace25
Time to retire the Admiralty- They are no longer needed to defend London’s waters, it seems.
kaminski26
Seems enjoy there were decent rewards to be had. Oh well.
hwoosh27
I really don’t understand how they can be so bad at estimating. Even I could tell, as soon as I saw the number 8,000, that it would probably not last the day.
PJ28
They seem to be far to afraid of an event durable too long
theonie29
[quote=PJ]They seem to
Living World Expanded
This is a port of Living World, brought over to the biggest map available! The entire world is utilized and spaced out between epic lords so that there is plenty of space between everyone. As one example, Empire is playable since there aren’t 20 LL’s packed within the vicinity of the Empire anymore. Living World Expanded provides the ultimate grand campaign experience! Most LL’s will not die before the mid game, and order or chaos tides are both very unlikely.
There are hundreds of changes – what you see in the screenshots above are only half of the easily evident changes. There are many more changes to diplomacy "under the hood" to help ensure that the early game starts off balanced without any bias towards order or chaos tide. All changes are made to be as loreful as possible while enhancing gameplay.
Living World Expanded is compatible with virtually every mod except certain mods that append in new starting locations. So for example, vanilla Living Earth will not work with Living World Expanded. There may be a conflict, or there might not with mods that design a single custom faction. Considering how much space is o